Blog - labrinth.io planning

Posted on August 24, 2020 by A.

Around six years ago I had the idea of making a turn based competitive strategy game designed around battles between parties of adventurers. The main inspiration for this is my combined love of esports, tabletop strategy games (chess, Warhammer, Heroscape, D&D Minatures), and turn based tactical RPGs (Icewind Dale, Fire Emblem, and Divinity: Original Sin).

Recently I have been giving the idea more serious thought, and to that end I have decided to do a fast as possible build of a simple turn based game with ranked matchmaking. Having been a longtime fan of the board game The Amazing Labrinth, and seeing no video games that immitate this style of turn based game, the plan is to make labrinth.io.

For the graphics I will be using three.js, simply because I am used to it and it gives me the option of using a 3D orthogonal style if I get the time. I will be trying out Colyseus for the networking, using a Node.js game server and JavaScript client served by Apache. The other option would be to serve the entire app through Node.js, but I’m used to Apache and at the moment I don’t see much benefit in switching.

Further updates on labrinth.io will be forthcoming, as well as design documents for Kier Tactics the planned party based game.

Tags: blog software games